Chapter 495: Time Replication Art
It should be noted that even at his level, preparing a legendary spell—especially those with special effects that require ritual ceremonies or magic arrays—still demands considerable effort. Even if he could rely on his status as a True God to bypass some of the materials and procedures needed, it would still take time.
Thus, this time he only managed to prepare three legendary spells to deal with various possible situations. If cast on the battlefield ad hoc, his opponent would likely not give him such a chance.
True God’s Vengeful Gaze cannot truly be considered a mere legendary spell. Instead, it is a powerful spell akin to a divine art created by an ancient legendary archmage after studying the characteristics of evil creatures from the outer realms, such as gods of sin and demons.
It is classified as a legendary spell because it must draw upon the power of a True God to be cast successfully. The target will suffer the wrath of some True God in the heavens or an equally powerful being, enduring damage strong enough to instantly kill a legendary dragon. After all, legendary dragons sometimes possess far greater vitality than some demigods. However, demigods, as immortal beings, can quickly recover from such losses thanks to the power of divine fire.
This illustrates just how formidable this spell is. The target must have sufficient resilience to avoid instant death, though they will still suffer at least half of the damage. If the target’s health drops to zero or lower—even if it’s an artificial being, inanimate object, or undead—complete destruction and fragmentation will occur, leaving only a wisp of dust.
Channeling such terrifying energy comes at a corresponding cost. The caster will suffer two-thirds of the damage, leading to side effects like bleeding eyes and skin convulsions as the intense destructive energy is released.
Therefore, only beings above the legendary level can withstand this spell—this is the minimum requirement for casting it, and it is also the main reason why this powerful spell is classified as legendary.
Once created, this spell immediately caught the interest of the gods in the main world. With their advanced analytical abilities, they quickly understood its structure and mechanism. By modifying one small step that relied on the power of a True God, they transformed it into a universal divine spell used among the gods.
The power of the True God’s Vengeance Gaze, wielded by a true god, is naturally far stronger than that borrowed by mortal spellcasters. Though this spell often kills its caster, it is generally considered worth it by most spellcasters.
This spell, altered by a true god, was the one that took the shortest time to prepare among the three legendary spells Donald had prepared. Even so, it still required at least three breaths to brew. The battlefield was constantly changing, leaving no such opportunity for him.
Fortunately, the casting of this powerful spell was instantaneous, almost like lightning or a beam of light, making it impossible to dodge unless one could predict and shift direction in advance.
Even Donald, with his powerful body blessed by both the God of Faith and the God of Laws, couldn’t avoid some backlash from the spell. Thankfully, the injuries weren’t severe and were quickly resolved by the strong healing power of his immortal body. At that moment, Donald’s eyes stung, and tears streamed down, but it didn’t affect his combat ability.
On the other hand, the target of this spell, the God of Chaos, fared much worse. Though his limbs remained intact, severe cracks appeared on the left side of his body, resembling repaired porcelain or dry yellow soil—clear signs of serious injuries.
This was because the rank of the God of Chaos’s divinity granted him strong resistance. Otherwise, losing such a large portion of his body in an instant would have been mild at best; in severe cases, it could even damage his divinity and lower his rank!
After suffering such heavy injuries, the God of Chaos realized he had to fight desperately—or he would surely perish today. Although he had lost two of his most trusted subordinates earlier, he had only become panicked. With his overwhelming strength, he hadn’t taken this sudden attack on his territory and subordinates seriously. He was confident that as a mid-tier god, he could easily escape from enemies far weaker than him!
But he never expected these invaders to be stronger than he thought. This divine-level spell instantly sobered him up. So, the God of Chaos gritted his teeth and unleashed two beams of light, releasing a power capable of destroying an entire city.
The three true gods present clearly saw that those two beams were the divine radiance of sub-divine artifacts, immediately understanding the opponent’s plan—the God of Chaos intended to self-destruct with his sub-divine artifact to create an opportunity for himself.
One must understand that even for an actual god, sub-divine artifacts cannot be created and discarded casually. Although the restrictions are not as severe as those on true divine artifacts, creating each sub-divine artifact requires not only a portion of divine power but also materials capable of holding such power. The minimum requirement for creating one is to use an immortal object at the demi-god level as the core material. An immortal object is a rare substance with immortal properties akin to those of an actual god’s body, capable of holding divine power and sovereign authority—such items are usually referred to as divine artifacts. Thus, when a sub-divine artifact explodes, it releases not only divine power but also the immortal object within it. When divine power detonates such an object, the resulting force is likely comparable to that of a mini-nuclear bomb. If it’s a true divine artifact that self-destructs, it’s not just divine power but also powerful sovereign authority at play. The reason why battles between actual gods can cause permanent damage and disruption to the material worlds is precisely due to the release of sovereign authority, which disrupts the order of the world’s rules, making it difficult even for the god causing the damage to recover. This further proves the saying, “It’s easy to destroy, but hard to rebuild!” Just as Donald and the other two thought that the God of Turbulent Winds would mercilessly destroy almost his entire domain to create an escape opportunity, those two terrifying energies did not spread outward but remained concentrated within a few hundred feet of the target attacked by the God of Turbulent Winds. This concentrated attack force forced the King of the North, the Sea God, and Donald, along with the other two actual gods, to retreat in disarray. After self-destructing two sub-divine artifacts to create an escape chance, the God of Turbulent Winds, disregarding his pride, immediately tried to vanish without a word. Yet to his surprise, outside the explosion range, an unexpected presence appeared, blocking his path. “How—how is this possible?” It was none other than Donald, the Guardian of Nature, an actual god, who shocked the God of Turbulent Winds. But just moments ago, the God of Turbulent Winds had seen clearly that guy being forced to retreat by the explosion of the sub-divine artifacts along with the other two gods. Under such explosive force, all instant teleportation spells would be severely affected—so how could he appear in the direction of his escape? As if he had been waiting for him here all along? Unfortunately, Donald wouldn’t give the God of Turbulent Winds much time to think and immediately launched a Level 9 spell, the Destroying Sphere.