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Chapter 473: The Destroyer

The orcish priest, adorned with various witchcraft artifacts, naturally faced the enemy’s golden mage. As he moved around, he prepared to cast spells. Usually, human mages were far less physically strong than orcish mages, and it was clear that this orcish priest intended to use his own advantages to drain his opponent’s strength first.

But he didn’t realize that Kelthas not only had elven blood but also the physique of a heroic unit—his strength was on par with that of an ordinary human bronze warrior. Moreover, since Donald’s deification granted him divine blessings, his physique had further improved under their power. It was likely that even if this guy ran himself to exhaustion, it wouldn’t have much impact on Kelthas.

Meanwhile, as soon as the orcish Sword Saint took action, Kaelar struck first. The magic sword Kaelar didn’t use his signature weapon, the secondary artifact Blood Demon Sword, but instead wielded an ordinary steel sword, delivering daring attacks at the orcish Sword Saint.

Even the finely crafted long steel swords made in Dalaran couldn’t withstand several blows from the legendary Sword Saint’s sword energy. They quickly collapsed and, under Kaelar’s sword energy, turned into fragments of shrapnel that shot toward his opponent.

The orcish legendary Sword Saint wasn’t to be underestimated either. Wielding a massive sword, he created a shield-like defensive barrier in front of him with his powerful sword energy, protecting his vital areas such as the chest, abdomen, and head. The rapidly moving shield deflected most of the flying sword fragments, with only a few hitting his shoulders and arms. Thanks to the sword energy shielding his body, the injuries didn’t penetrate deeply. For an orc, such injuries were practically nothing—they would heal almost instantly if left untreated.

Overall, the orcish Sword Saint suffered a slight disadvantage in this battle, but on the surface, the two sides were still evenly matched.

Looking at the warriors on both sides, they had already engaged in close combat. The orcish warriors, the strongest fighters among them—the Bull Totem Warriors—faced off against the war puppets, the product of human mages’ wisdom. Clearly, the war puppets were far inferior in terms of individual strength.

However, the Bull Totem Warriors had a numerical advantage, and the war puppets weren’t as agile as them. So, these orcs actually still had a chance.

They had already considered such a situation. Donald hadn’t just equipped these mage guards with war puppets as summons; each of the twelve young mages wore up to five different types of puppet badges, representing golems, onyx statues, and rock puppets. There were also five types of alchemical construct puppets: war puppets and destroyers. However, these mages’ mental strength wasn’t yet sufficient to control so many puppets simultaneously, but they could summon others and set fixed commands for them to fight freely. Though mistakes sometimes occurred, with the support of their main puppets, their combat power was quite impressive.

The orcs thought they had the upper hand. The Bull Totoem Warriors relied on their numbers to hold off the war puppets while some of them attacked the human mages. Once the commanders were eliminated, those puppets would just be a bunch of large metal masses. The plan and strategies were good. But what met those charging Bull Totoem Warriors were golems that suddenly appeared on the battlefield, flying in swarms like bat demons. Golems were the lowest-ranked, but they had the advantage of flight and agility, targeting vital areas like the orcs’ eyes and throats, thereby significantly weakening the Bull Totoem Warriors’ combat strength. They also had a numerical advantage—each golem’s badge could control four golems, meaning the twelve young mages could summon ninety-six golems at once. Used skillfully, this could be a formidable force on the battlefield.

The previous fire had frightened many bull beasts to some extent. Fortunately, bulls weren’t ordinary beasts but magical creatures, so the Bull Totoem Warriors could still control them. The appearance of these bat-like, terrifying golems caused even more panic among the bulls, as it was an instinctive reaction from herbivorous land magical creatures to threats in the sky. The appearance of dozens of golems caused considerable chaos among the Bull Totoem Warriors. Soon after, accompanied by a loud roar, twelve giant rock monsters made their appearance.

Rock puppets serve as the second-best tank and main force for siege operations, ranking after war puppets. Although they are slightly larger in size, they are solid mutated elemental creatures with an advantage in weight. Even the massive impact force generated by Bull Totem Warriors charging alongside their mounts cannot knock over a rock puppet weighing dozens of tons. If the appearance of twelve rock puppets instantly completes the mage guard’s defensive line, with dozens of stone goblins tasked with disrupting the enemy’s attacks, then the main offensive force consists of twelve Destroyers flying above the mage guard! As the ultimate combat form evolved from the Undead auxiliary unit, Obsidian Statues, Destroyers are large aerial magic units that must absorb various magical energies to sustain their operations. Once freed from their obsidian statue form, these bizarre creatures can frantically draw magical energy from both enemies and their own allies. Of course, before being enclosed within the space of the puppet badge, these twelve Destroyers had already absorbed sufficient power from the Elemental Pools of the Twilight Mage Tower, so they would not draw energy from their controlling mage guards. Destroyers possess the same terrifying energy-draining skills as Hell Reapers, along with energy attack capabilities like Destroyer Balls. They are completely immune to all negative spells and can also draw magic power from nearby units for their own use. During their transformation process from obsidian statue form, these large magical construct puppets seem to gain their own souls through magical power, developing quite intelligent arcane intelligence, making their autonomy far stronger than that of other puppet creatures. With sizes comparable to old civilian small propeller planes, they feature grotesque demon heads, sturdy metal claws, and obsidian bodies. Their metal-scaled wings generate tremendous force when flapped, and magical power lightens their heavy bodies, allowing them to fly faster than warhorses. Whether it’s their claw attacks or the energy streams they spit from their mouths, they can inflict significant damage on Bull Totem Warriors.

Especially the energy flow of the Destroyer—this energy, which carries the attribute of demon annihilation, can cause significant damage to the totems engraved on the Bull Totem Warriors as well as the magical powers within their totem poles. This will greatly weaken the warriors’ already strong resistance to magic, and effects such as enhanced strength and agility will also disappear. At that point, even a couple of Golems can pose a threat to them.